As part of my goal to push the realism of the Anti-Gravity Racer further, I’ve started building out the interior cockpit.
This seat was designed to feel functional and grounded in reality, while still fitting the sleek, futuristic vibe of the racer. Even though the original game project didn’t progress beyond the prototype stage and is no longer in development, I still want to continue developing the art and 3D work.
There’s a lot of creative potential here, and I’m planning to take it further with a short cinematic piece