I’m a 3D artist and generalist with over 20 years of experience creating assets for games and product visualisation working across both real-time and non-real-time pipelines.
My work spans characters, props, and environments, and I’ve held roles from Junior Artist to Head of Art. I was also part of the original four-person team behind Surgeon Simulator 2013 a BAFTA-nominated, viral hit that went on to sell over 2 million copies.
Since 2021, I’ve been working independently under my freelance brand BroaderCG, collaborating with studios including Frontier (Planet Zoo), Gecko Animation (Virgin Galactic, Revolution Beauty), and Vortic Art (digital twins and 3D gallery spaces).
Always curious and hands-on, I enjoy working solo or as part of a team focusing on solid execution, visual quality, and getting the job done right.